Following Cicely’s rescue in Espar, Warden Garen Marston arrived to inform the party that unlicensed heroics violate Cormyr law. To retroactively legalise their actions, he sent them to Waymoot under military escort to register with the Adventurers Guild, while raising alarm over a rogue hobgoblin commanding local goblins.

Before departing Espar, Quiral gifted Myravyn a masterwork longsword, while Merrit Thistlewick gathered a vital clue about a mysterious branded man tied to a contraband black dragon scale.

Upon reaching Waymoot, the companions officially joined the Adventurers Guild receiving bronze badges, 50 gold pieces each, healing potions, and a loaner enchanted folding tent. After taking on three local contracts and researching giant bees in the guild library, the group set out early the next morning. Guided by Cinovas, the party now stands at the mouth of a buzzing ravine north of town, right at the entrance of the giant beehive as dawn breaks.